
Third-Person Extraction Shooter
Every soldier is printed. Every civilian is real.
The World
The Kessa system was supposed to make Hale Corp rich. Its expedition came to study the ruins of a vanished people, and brought robots to do the heavy lifting. Then something old in the ruins reached out to the machines. On a single night, every robot on every planet turned on the scientists it was built to serve. The survivors are the ones who hid. Hale Corp has hired Replenish Tactical to bring them home, and Replenish doesn't send soldiers. It prints them. You are Echo Platoon: commandos printed from DNA one at a time, each a new person with a new face and name, and each one knows exactly what they are. When one falls, the next wakes up in the tank.
Pillars
Status
In Development
A single-player game, planned for Steam Early Access on PC and Mac. Console versions aren't planned yet.
Platforms
PC · Mac

Printed. A commando floats in a cyan print tank in the ship's med bay as two scientists watch.
About the game
In the Kessa system, Hale Corp's expedition came to study the ruins of a vanished people, and brought robots to do the heavy lifting. Then something in the ruins reached out to the machines. Every robot on every planet turned on the scientists it was built to serve. The survivors are the ones who hid. Hale Corp has hired Replenish Tactical to get them out. Replenish doesn't send soldiers. It prints them.
Omega Protocol: Extraction is a grim third-person extraction shooter. You command a platoon of commandos printed from DNA, one at a time. Each print is a new person, with a new face and a new name, and each one knows exactly what they are. A commando serves until they fail to come home. When they fall, Colonel Vance marks it with a single line, and the next print wakes up in the tank.
Drop onto a planet that never ends. Every run crosses new ground, built hex by hex as you push deeper: overgrown jungle, buried outposts, alien ruins, and lanes where something is always watching. Find the scientists cowering in the dark. Calm them, keep them close, and lead them to a landing zone or a stolen Interceptor. Call the dropship and hold out while the hatch closes. Get everyone you can into the back of the ship. Rescues are what count. There's no score for robots destroyed.
The robots are connected to something in the ruins, and it feels every one you hurt. Threat climbs the longer you're in contact. Robots grow faster, sharper and deadlier, and heavier machines join the hunt. Hack the core of a downed robot, or a terminal in a lost outpost, and you flood the link with noise. The threat falls back, for a while. Each hack is a gamble, and a failed one makes a sound.
A commando who extracts keeps their gear for the next run. A commando who dies loses everything they carried, and their name goes on the memorial wall. The platoon's loot bank survives every death. So does what you've learned. Between runs, walk the decks of Mission Control: talk to the people you brought home, piece together what happened on Kessa, and choose where to drop next.
Omega Protocol: Extraction is in development at Little White Wolf.
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